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BY DAVID SERVER | Hey there, Hellfans! David 'Typhon24' Server here, recently back from a few days
at the Hellboy scoring sessions in San Francisco, where composer Marco Beltrami's
all-kindsa-excellent orchestral score for the film is being recorded with a 90-piece
orchestra (120 including the choir!). Did I have a kickass time? Damn skippy I
did - met some great folks, heard some downright beautiful music (you won't be
let down) performed by some exceedingly talented musicians, and managed to see
more footage of the Big Red Guy (who's lookin' great, by the way). That's all
well and good, but what do you guys get out of it? No worries! I made sure to
bring you back some goodies. What follows is the extremely extended post-production
interview I was allowed to conduct with the film's director Guillermo del Toro
during one of the looonger breaks - it's a doozy! Enough of my yammering, though
- let's get to the good stuff already! Here's Guillermo!
CD: Could you outline some of the major points of the post-production process
for our readers?
GDT: We're done with the editing, we locked the editing. We are halfway through
cutting negative. Now we are recording the music. We have done what is called
'pre-mixes' on the reels, that means we are laying down dialogue with special
sound effects and then we're gonna do the first pass at the music mix, which divides
it into several stems that then you manipulate on the main mix. Then we're gonna
go through the process of presenting the movie to the MPAA, and once that is done
and the movie is locked for the final time, we then go into the mix room, and
we mix down all the stems from music, the premixes for effects and dialogue, premixes
for atmosphere, foley, etc, and then we do the final big mix, which is very detailed
and very elaborate and basically we do about a reel every 2 days.
CD: Which is your favorite part of the post-production process?
GDT: I love post in general. My favorite is editing, because ultimately it is
like screenplay writing with pieces of film. I'm not a guy that believes that
the way you shoot it is the way it's gonna end up, I really think film is very
malleable, and you discover new ways of telling the story in the editing room,
you move pieces around, and you better experiment when you have the chance, and
it's the last time you're gonna have a chance like that. And one of my favorite
parts of post is the mix, the final mix. I'm very detail oriented about sound,
I love paying attention to detail and then seeing it pay off when it interacts
with an audience in a good way.
CD: How many years have you been trying to make Hellboy now?
GDT: It started between '97 and '98, if I remember correctly, and so that would
make it...5 and a half years or so.
CD: This period must be very satisfying for you, stress aside.
GDT: Very much. I'm very tired, it's been incredibly taxing physically, but I'm
very, very happy, I'm incredibly happy.
CD: Two years ago, in your first full interview here on CountingDown
just after the Variety 'Hellboy' announcement, you already had a lot of ideas
about how to do the movie - how close do you think the movie you're finishing
up is to the movie that you had in your head back then?
GDT: Very close. Extremely close. I mean I think that the two movies that are
the closest to what I wanted to set out to do were Devil's Backbone and Hellboy.
I think it's actually in many, many ways better than what I set out to do, I mean
in some ways some of the stuff is better than it was on the written page. So I
think that is actually a first. Y'know, I like it more than the screenplay in
a way. And that has never happened to me.
CD: Did anything about the film specifically work out better or worse
than you had originally expected?
GDT: I think the only surprise probably...some of the creature effects, I was
expecting to be great, but I really found them to be better. Sammael, or Behemoth
at the end, they turned out to be better than I expected them. Simply because
I think both Tippet and Spectral Motion did incredibly careful work. And there
are a few pieces of animation by Tippet that are still to me mind-boggling, how
utterly careful they were with making them real.
CD: Were there any performances that turned out either better or different
than you had expected?
GDT: Yeah, I think that Rasputin, Karel Roden, did a better job than I expected.
I knew he was a great actor and all that, but Rasputin is in the piece much like
in the comic books, in 'Seed of Destruction' he's barely there. He shows up at
the beginning, and then basically he doesn't show up for a little while, and then
he doesn't show up until the end. So Rasputin has to be played with a lot of weight,
but in very brief moments...
CD: And then you can fill those gaps with Kroenen...
GDT: And I think that then you have Kroenen and Ilsa, and mainly Sammael for the
bad guys. And basically they carry the weight of the piece. But Rasputin is, in
terms of being the mastermind of the plan, is very important to display with weight.
And Karel gave it a lot of weight...and the same is true for Selma [Blair as Liz
Sherman]. All the characters in the movie are sketched with very few strokes,
but are very deep strokes - I mean they really illuminate who their characters
are. I like writing that way, I wrote that way for Devil's Backbone, where you
define characters by what they do as opposed to stopping the movie to have a confessional
moment.
CD: Was Ron Perlman everything you had hoped he would be as your Hellboy
for all these years?
GDT: I think more than that. I really must tell you, we are still an underdog
movie, we are still the "Seabiscuit"; we're $60 million, we are coming
totally out of left field, I think that we are one of these 'comic book
movies', quote unquote, that is coming after a couple that didn't work,
so all of that, the fact that there are no stars in the movie, all of that makes
the 5 and a half years weight very heavy, because the bet is still hedged. But
all of that, the thing that still makes the five and a half years the most satisfying,
is to see a fucking movie starring Ron Perlman. I tell you that, I think that
somebody in a forum on the internet said that I have a crush on Ron, and I think
that, fortunately or not [laughing], I do have like a crush on the figure of Ron
Perlman. To me he represents the common guy, in the most uncommon way...Y'know,
he represents what it is, for me, to be 'a guy', Ron is. And I think that that's
the most pleasant thing.
CD: Speaking of performance, you originally were considering doing
Hellboy as an all CG character - does any part of you think that may have worked?
GDT: No. Never. No no no, not even with the best technology. For example, baby
Hellboy, which is [computer generated] and a puppet, is very limited. You can
only show him so much. It's a great intro to Hellboy, but you could definitely
never have done it like that. I think that it'd different when you have a character
that is very flamboyant, like Gollum or Jar Jar even, you have character that
are larger than life in that way, and the thing with Ron and Hellboy is that it's
a character that has to be played like almost a regular guy, like a regular Joe,
working class. And his mannerisms and his gestures have to be incredibly controlled
by one single actor, you cannot give that to a twenty or thirty animators and
expect them to pull it off that perfectly. I think that there are animated characters
that are memorable, The Beast of Beauty and the Beast, or Tarzan in the Disney,
or Harryhausen characters, but especially in the Harryhausen [characters], it
is one single animator. And even in characters that have worked like Tarzan, it
is mainly Glen Keen.
CD: Is there any chance that you would attempt to work with an all
digital character in any of your upcoming projects?
GDT: I am, actually. In Mountains of Madness there will be characters that will
be CG, but they will be monsters. As far as, like, what they're calling nowadays
a 'synthespian' [laughing]...I'd say, yeah, I wanted to do Wind in the Willows
that way, but that's gone, so...
CD: Do you have a favorite scene or line delivery in Hellboy that
you can hint at without spoiling anything?
GDT: Yeah, some of them are in the trailer...I love Hellboy's 'Aw Crap's...Yeah,
he says 'Jeez'...lemme tell you the classic Hellboy lines that are there - you
get "Aw Crap", "You can do better than that, big monster like you",
"BOOM"...there are several. There are like almost all of the classic
HB lines. But I also love some of the ones we came up with like "You missed!"
or "How big can it be?", which are in the trailer. But the thing with
Hellboy is that he is not a guy that does one-liners, the fact that in the comic
and in the movies these things work (or not) is totally character dependent. They're
not great one-liners, they're not "yipee-ki-yi-yay mother fucker"...
CD: Yeah, he's terse...
GDT: They're terse, but that's because Mignola basically writes in a very Hemmingway-esque
way, with very short sentences, very punchy. So I always made sure writing the
screenplay that all the Hellboy dialogue felt 'Mignola'. There's a great line,
but people won't understand it until they see the movie, where he says "I'll
always look this good", which is a great moment, but they won't understand
it 'till they see the movie.
CD: What genres of films, or specific films, would you say most influenced
you in making 'Hellboy'?
GDT: Y'know, I think that it has a lot of adventure movies, it has a lot of Doc
Savage or Indiana Jones or any of these movies...more than movies, it's more literary,
like pulp novels, y'know, serials. And it has a lot of influence from gothic horror,
Mario Bava, Terrence Fisher, Universal Monsters, etc...
CD: Lotta Harryhausen in there...
GDT: Harryhausen...there's actually a very high quotient of Harryhausen, and it
was because very consciously, Mike Mignola and I in preproduction said, 'This
is our Harryhausen movie'. And there are quotes...the creatures quote Mighty Joe
Young, King Kong...some of the Sinbad creatures...we tried to put very specific
quotes. Like, Sammael, to give you an example, every time Sammael gets really
angry, he pounds the floor like Mighty Joe, he pounds the floor when he's very
angry. And there's a moment with Hellboy breaking the jaw of Sammael that is like
King Kong and T-Rex, or the Behemoth does some stuff that some of the tentacled
monsters of Harryhausen did, in the way their tentacles move and so forth...Y'know,
it's just part of the fun.
CD: Did you learn anything new as a director that you will take away
from working on this film?
GDT: I learned a lot to graduate my stamina, because this is the longest shoot
I've ever had. And I think this is the first movie where I have felt fully confident
in all the areas. Before, I would have a movie like, say, Devil's Backbone where
I work with actors and camera and all that but its not as complicated technically,
or Blade II, where it's complicated technically, but there's not much meat with
the actors to work with [laughs]! Or for me to pretend that there's a lot for
the actors to work with. And this is the first movie where both those disciplines
go together, and I find myself going through it and enjoying everything. And the
final thing is that I think that one of the most beautiful discoveries is that
we shot for 117 days and the crew was as happy and as friendly and as together
I would say 98% of the cases then as the beginning. If not stronger. And the last
day was so heavy that some people were falling asleep on the set.
CD: How long is the current cut of the movie?
GDT: 1 hour, 50 minutes.
CD: Is it gonna stay that length, you think?
GDT: It will stay that length until the DVD, yeah.
CD: Did a lot of footage get cut?
GDT: We cut 45 minutes of the movie. I think that the final cut on the DVD will
probably be 2 hours and 10 minutes. We're including a lot of scenes that are more
permissible to put back after the movie's release, because if someone is buying
the special edition, they want to see more. As opposed to trying to be prudent...I
think that an action-adventure movie shouldn't be longer than two hours, but that's
my opinion.
CD: Is any of that stuff that was cut in anticipation of the MPAA
viewing it?
GDT: No, no, nothing, no I didn't do any of that. I really cut it because I felt
it was interesting or beautiful or this or that, but it got in the way of the
movie flowing. And right now I think that this movie, to me, is a movie that should
play for adults and young people. And I don't want to lose one or the other, I
think that it is such a nice, beautiful little story between Broom and Hellboy,
and between Hellboy and Liz, that I don't want to give it too heavy a rhythm.
CD: Are you pleased with the way the film plays right now?
GDT: Yeah, very happy.
CD: What's the most recent thing series creator Mike Mignola has seen?
Is he happy with what he's seen so far?
GDT: Mike saw about 40-50 minutes of footage last, and he liked it a lot. What
he saw had no VFX, no music...nothing, so it's been a long time. But I'm flying
him down to LA in the next couple of weeks to take a look at it and make any comments
he has.
CD: Did he have any comments about what he saw?
GDT: He just enjoyed it.
CD: When you set out to make this film, you said that you wanted this
film to be both your biggest in terms of scale and budget, but also thematically
one of your most personal - do you feel that the finished film successfully
achieved both of those goals?
GDT: Yeah, painfully so, because I think now I am more invested emotionally in
the movie than I've ever been before in terms of a Hollywood movie. Devil's Backbone
is a movie that, for example, in Spain made quite a bit of money. It was one of
the three or four highest grossing films of the year, it made money in Mexico,
it made very good money in the UK, France, etc, but when it opened in America,
I basically was already happy with the movie's performance in the world, and I
didn't pay much attention, and I was not that personally involved in it reaching
an audience. Which is a shame because it has been now rediscovered on DVD. With
Hellboy, I'm extremely involved and I hope that it finds its audience. I'm very
worried that the campaign works, I supervise basically everything that is put
out, the posters, the ads, everything...Because I think that it's almost like
a gospel message, I want to see more people discover this character. And in a
certain way the movie already helped. [Dark Horse Comics President] Mike Richardson
was telling me that circulation of the Hellboy trade paperbacks has been incomparably
bigger....
CD: Yeah, haven't they re-released those with new covers now?
GDT: They re-released them with i think 16 thousand just for one single chain
of bookstores, I mean it really has gone up. But I think, I'm hoping, that part
of Hellboy's mythos from now on will also be the movie. And I'm extremely concerned,
in that sense, about the movie reaching an audience. So on a personal level, the
movie reflects a lot of what I believe in, as a man, as a person, as a husband,
as a man in love with my wife, as a son, and as a father. And the movie reflects
all this in a very tender way. And I think people will be very surprised in two
areas with the movie. First area, how big it is. I don't think people imagine
that we did what we did with $60 million. I mean, when you have movies costing
over $200 million now. And when you have more and more comic book movies coming
out, and they don't seem to find their heart. I mean, why do we care about these
humans? I mean, I remember reading Spider-Man, and I cared about Spider-Man as
a superhero, but I cared about Peter Parker as a nerd. And I think Hellboy, the
most personal aspect of Hellboy, which is absent in the comics, is that more emotional
aspect. That is deeper in the movie.
CD: Speaking of differences between the comics and the movie, historically,
you've shown an extreme sensitivity to retaining a faithfulness to the original
material. However, at the same time, you've added a lot to the film which did
not originate in the books - case in point, characters like FBI Agent Myers
who is more of a dramatic conceit, or more significantly, the romantic relationship
between Hellboy and Liz. How do you find the right balance between augmenting
the original material and being respectful to the original intent of the comics?
GDT: Well, what I've said in the past is that adapting a piece of material is
like marrying a widow - you have to be respectful to the memory of the late husband,
but at some point you have to get into the honeymoon. So I feel that way, I think
that it's a movie made by me of a piece of material created by Mike Mignola. So
I'm very careful with what he created, I make sure he sanctions it, I make sure
that he was comfortable with everything. We argued a lot, but at the end of the
day, everything in the movie is things that he felt comfortable with and I felt
comfortable with. I must say that this is a privilege, that I didn't have adopting
Monte Cristo cause Dumas is dead. It's nice, when you have a universe as detailed
as Mignola did it, cause I think he invented it as he went along, I think you
have to be very careful to have him as part of the crew, as part of the guys that
are making the movie. And I think that is the main rule - you cannot screw with
it from a position of superiority - you have to be very humble, and approach it
as a fan, as opposed to approach it in the usual Hollywood way, "I can make
it better, this is my VISION of the way Hellboy would dress, I'm gonna dress him
all in black leather" [laughs]. Well, no, Hellboy's 'suit' works for a reason.
And we tried everything, we tried the short pants; he looked really bad. We tried
the hooves...
CD: But aren't those still in one or two shots?
GDT: They're out, man, completely. Cause even in one shot, for one time, it looked
like Ron Perlman was wearing women's high heel shoes made in black. But we literally
used the Mignola hooves, the size of Mignola drawing it, and it just looked weird,
like, I dunno, shoes, if you're not familiar with it. So we tried to reproduce
everything, and whatever didn't work in a direct translation from the comic got
refurbished, and became something different in the movie. That goes for relationships,
too. I think that as a writer, it's just too irresistible to have a fire-girl
and a fire-proof demon and not try to get 'em together [laughs]. And the fact
that Liz is reneging of her identity and Hellboy is sort of comfortable with it,
to a point...I mean, what is great about Hellboy as a character is he's a guy
that has become at peace to a degree with his nature by punching monsters. He's
basically a guy that tries to deny what he is by destroying other monsters. But
not until the end of this movie, in the sense of the arc of his character, is
he really at peace with his nature.
CD: As we're here right now, Marco Beltrami is recording his score
for the film. How would you describe Marco Beltrami's score for the film? Is
it what you were hoping for?
GDT: What happens is [Mountains of Madness co-writer] Matthew Robbins and I are
very good friends with Marco, and we're always telling him that he should experiment
with new things. I love his scores, I think he's a unique talent. But I like to
cattle-prod him into trying new things. And sometimes it works and sometimes it
doesn't. I still think Mimic is a beautiful score, I think Blade II is lesser
of a score...
CD: Well, it's sort of undercut by all that source music...
GDT: Yeah, it had all the source music, and a little bit of techno, which I didn't
fully embrace. But it has also some stuff we like, like the Japanese drums, but
that was because we were trying to find something new. And with Hellboy, I think
it's without a doubt in my mind his best score yet. And it is the most varied
one. He really has gone a little bit off his rocker [laughs], a little bit off
the charts with stuff that he's trying, that makes it very idiosyncratic. It's
not, I would say, a 'safe' movie score. He's a little more whimsical and crazy,
quirkier.
CD: Do you have a favorite musical cue or character theme?
GDT: Well, my favorite is without a doubt the main title, y'know, it's just such
a great superhero comic-book main theme mixed with a horror kind of underlying.
It has that base that is really dark, and then the heroic horns. And other than
that, I think that the love theme of father and son which is played with Broom
and Hellboy, those are my two favorite cues so far.
CD: How are all the effects coming along?
GDT: Really great. Every time I see a Tippet shot it's like a holy day, where
you just enjoy it so much. And we're getting great stuff from the other companies,
too. Some key shots have been given to smaller companies, and they have come through
in spades. I'm very happy.
CD: How are some of the effects shots that are augmenting practical
effects shot on set coming along?
GDT: To give you an example, Sammael in some of the shots in the movie, his tentacles
are CG, but he's real. In some others, we do the usual where we cut from the creature
to the CG monster, but sometimes he's partially CG, which we experimented with
in Blade, with Kroenen...for example, Kroenen, without his leather clothes, he's
a makeup effect augmented by CG, and so on and so forth. Whenever the makeup was
impossible, like Abe Sapien blinking, Abe Sapien sometimes more than the blinking
part of his head is CG from the nose up, and so on and so forth...CG and prosthetics,
for the first time I tried on Blade II and enjoyed doing them, and now it's getting
better and better.
CD: Well, it's good to see films that are trying to integrate old
and new technology like that instead of just dropping all the older techniques
in favor of doing things entirely in CG...
GDT: Hellboy is even more physical oriented than Blade II. Cause on Blade II we
learned a lot about what not to do in certain fight scenes with CG, and what to
do...To this day in Blade II there are some shots that I think are really bad
in CG (in front of the lights), and there are some CG shots that I think are absolutely
perfect and invisible...
CD: Like the Reaper jaw opening...
GDT: Yeah, like the Reaper opening, Blade jumping over the bike - stuff like that.
But I'm as proud of that as anything in, say, Spider-Man, which had four times
the budget. And I think that in Hellboy, I must say that some of the stuff Tippet
has done is just unforgettable.
CD: Looking ahead, you still have the hefty challenge of marketing
this strange film - so far, your campaign consists of the teaser poster, the
theatrical trailer, and the banners - what's up next from your campaign?
GDT: We have the first TV ads coming up the first week of March. We're gonna
be coming up very intensively with 60 second ads. We're gonna go very heavy
on television. I have seen most of the TV spots and they're great.
CD: I know earlier you've said that you wanted to create TV spots
that represented the different elements of the film, like one for the horror
elements, one for the love story, etc...
GDT: Yeah, those will be towards the end - the last, what they call the 15s
and 30s, which are shorter, will address different sides of the movie. But there
is an exclusive trailer coming out attached to the DVD at Best Buy, and I think
they're gonna give it to you when you make a purchase, and it's gonna be there,
and there's gonna be five hundred thousand DVDs in all the country. And we are
coming up with an FX channel special in which they basically are doing an investigative
report about the BPRD being real, and really existing, and being a branch of
the FBI, very serious, no bullshit. And we have a new trailer attached to Dawn
of the Dead, and I think a new trailer attached hopefully to Starsky and Hutch.
CD: The same new trailer for both or two separate new ones?
GDT: We don't know if it's gonna be the same trailer or a new one [for each],
we're working really fast. We basically are getting all the effects ready for
it. One of the reasons why we didn't come out on the Superbowl was that we didn't
want to come out with uncompleted effects. We felt it was too risky.
CD: Are you hoping that the new theatrical spot may fill in some of
the questions left from the original one, like who Hellboy is exactly, what
his background is?
GDT: I think the new theatrical does, and if that doesn't do it, the TV spots
will. And then we're starting sneak previews for everybody in March, we're gonna
go to college campuses and do sneak previews, we're gonna show it certainly
for the website [message board fans] where we're gonna do a screening in LA,
sneaks for the press. We're gonna debut about 2-3 minutes of the movie on Yahoo!
closer to release, like a week before release. And we're gonna put seven foot
tall standees in theaters starting next week...
CD: What do they look like?
GDT: They're bitchin'...they basically are the teaser poster but fleshed out
in 3D. With the big logo behind him and everything. They're very hard to not
look at [laughs]. And we're gonna come out with the Drew Struzan poster in all
the comic book specialty shops...
CD: Speaking of the Struzan poster, has the final decision been made
for it to not be used in theaters?
GDT: Yes, it will not be used in theaters, but it will be used in a slightly
altered form in newspaper ads, and in print, so it will see the light of day.
What I didn't want to do was to alter it from what it is and make a poster out
of it. Because I feel that if you hire Drew Struzan, use his poster. So the
plight to keep it in tact worked, and we're doing a smaller number. Some people
felt it was too conservative, and it felt like a movie you had seen before,
and I think that my only battle with the Struzan poster was to preserve it in
tact, and we won and it's coming out. Posters are very nice, but they are not
the main marketing campaign.
CD: So now the official theatrical poster is just the teaser poster
with the credits at the bottom?
GDT: Yeah.
CD: How's all the merchandising coming? You guys seem to really be
pumping stuff out.
GDT: Yeah, I try to check everything. Last things I physically saw were the
Sideshow and the Mezco toys, and the only thing I haven't seen physically are
the beanie babies...[laughs]
CD: Yeah, those are interesting...
GDT: Hahaha, I'm buying one! I looove the Sammael! I think it's the cutest monster.
But I think that both toy lines are just amazing, and I'm partial to some of
the figures in each line, but I certainly will buy all the Kroenens [laughs]
and the Abe Sapiens, y'know. And one thing I'm trying to do is that I'm trying
to get a full line of the toys to be raffled in the website as a contest. Because
one of the guys [on the message boards] wrote saying 'will you send me a complete
set'...
CD: Yeah, I saw that - I'm sure he'll be thrilled that you even read
his post!
GDT: And I felt very bad about not being able to say, 'here you go!' But I talked
to the guys, and we're gonna put together something, and if he wants it, he'll
have to work hard on winning. It's actually not going to be a raffle, it's going
to be a contest...fan art, or writing a piece about why Hellboy matters or why
he's so cool, something like that.
CD: Is the film still currently planning on releasing an official
soundtrack, or just the score by Beltrami?
GDT: We're doing a score. What I have maintained always is that the movie is
80-90% score, it's not more. Because, I mean, I don't think Hellboy is a movie
where you want to have hip-hop techno rapper stuff put into it. And by the same
token, I mean the easiest association with the property of Hellboy is metal.
And you want to be very careful with that. I listened to a lot of the stuff
that the guys suggested on the [message boards], I particularly became very
fond of certain groups, and I was already a fan of others, but we tried to keep
it mostly score. We have a very quirky soundtrack. We have Vera Lynne, we have
Tom Waits, we have Al Green...We have people that you would not expect to find
on a soundtrack, and we're not guided by commercial choices, so to speak. But
then again, we have a couple of songs that are contemporary, that I like a lot,
and that I think are pertinent to the movie or what it's about.
CD: Will there be any kind of CD single release to coincide with the
movie?
GDT: We're still investigating that possibility, everyday I listen to a couple
of tracks, and if I don't like them I just say no...
CD: So you've come across some stuff that you would never ever use?
GDT: ...Yeah, but I should not offend anyone. Let me say this - some very
high profile propositions have come over, but the whole thing about the movie
is to resist temptation.
CD: You've always been someone who has been supportive of the DVD
format, and getting as much material on there as possible - how is the Hellboy
DVD shaping up?
GDT: Yeah, yeah - in fact, right now as we were recording the score, there was
a guy from the DVD, the producer Javier, he was recording the whole session.
I think this is gonna be a much more extra-oriented DVD than Blade II, which
was already packed, this is gonna be the motherload. And I think that when you
spend 19 bucks on a DVD, you better get what you paid for. So, Hellboy's gonna
come out in August, with a regular version of the movie with some extras, in
December it's gonna come out in a double or triple disk, with a longer cut of
the movie, and also a special box with a bust of Hellboy with the gun.
CD: Any planned features that you wanna tease?
GDT: There's a lot of stuff, there's so many...I mean, we have interactive digital
comics that Mike [Mignola] did, we have the whole program about the BPRD, we
have three commentary tracks - we're gonna have the actors, who we're gonna
have on an isolated screen, we're gonna have my commentary with [director of
photography] Guillermo Navarro, we're gonna have a commentary with Mike Mignola,
we have an interview with Mike Mignola and with me about comics and pulp detectives,
we have a great feature with Scott McCloud about comics and film, which is very
neat. And on top of all of that, we have all the regular extras that you might
expect. We have cartoons that are playing in Hellboy's room isolated in their
own little chapter. We have the UPA cartoons of Gerald McBoing Boing, and the
Telltale Heart, which are masterpieces. We also have an isolated score track...it's
really gonna be loaded.
CD: I know that recently you've said that things on the movie have
been too busy to produce a video game to coincide with the film - are there
still any plans for a video-game using the film's vocal talent after the film's
release?
GDT: Quite frankly, it's not that that they were too busy not to do it, they
were busy not to do it correctly, The problem is most people would put out the
shittiest DVD and the shittiest fucking game just to gather some bucks. But
I think if you put up a bad video game of the movie, and this is an aspect I
have never been involved with, if you put out a bad game, its kind of a downer.
Like, the Lord of the Rings game is awesome. I spend hours playing it. And,
for example, I have never seen Buffy, but the game was very playable!
CD: We're gonna talk about that later, you must go back and watch
Buffy...
GDT: No no, I hear the show is great, and I want to see it but my time is very
limited and I don't watch much TV aside from the Simpsons and the Sopranos,
the two families that I care for [laughs]...But I think that we want the game
to be both scary and action in one single pack. And we have to wait to design
it. I want Mike Mignola to be involved. We are, and this may fill the fans with
joy, we are in talks with a Japanese company to do a Hellboy anime series, and
what it will be is it will be short thirty minute chapters, so that you can
do 'The Corpse'.
CD: Would you do the show with Ron Perlman as HB?
GDT: Doing the voice? Yeah, absolutely, Ron would do the voice.
CD: And the rest of the cast?
GDT: I would hope so, I mean I would hope so but certainly I think that the
anime series is the absolutely fool-proof way of going 100% Mignola, unadulterated
Mignola.
CD: So you would you try and reflect his art style in the animation
then?
GDT: Oh, absolutely. One of the things I saw was this fan animation that this
kid from Europe did, I wrote him and I told him, and I will try to get him involved
in some way, as a consultant or whatever. I think that such a great job he did
should not go unrewarded.
CD: It's clear from your bi-weekly visits to the official HellSite
message boards that you have a strong commitment to the fans of the material
- why do you make such a concentrated effort to keep them in the loop?
GDT: I just feel probably that Hellboy is a unique occurrence in my life. I
would not do it for every movie. I did not do it for Blade, that's for sure,
I didn't do it for any of the others. But my feeling is that Hellboy is such
a special property, such a special mythology, that we all feel proprietary...I
know I do, and I know that it's a movie that whether the fans end up liking
it or not liking it, depending on who each one of them are, some of them may
have a fit and a heart attack because we changed the design of the stone hand,
or because the movie has a percentage of things that happen in a city, or because
we're not always Mignola dark except in certain occasions...Whatever, I think
that whatever happens, at least the least effort I can do for fans, as proprietary
as I am, is keep them in the loop, beat by beat, keep the creator involved,
beat by beat, and say, 'you wanna poke me? I'm here' And I really have become
accessible to that degree, to the point where I correspond personally with several
of them, and it has been that way from the start. I mean, the first thing I
did when I became involved with the Hellboy project was publish my e-mail. The
first thing, years ago, more than five years ago, on an Aint-It-Cool-News thread.
I said, this is my address, write me here. And I think that I also have gained
really good friends through it.
CD: We've heard lots of rumors about your plans for Hellboy 2, should the first
film prove successful - can you share any further clues with our readers?
GDT: Well, y'know, I think that we...[laughs] We have a really fun opening,
that's all that Mignola and I have discussed, and we have discussed a general
direction...We certainly love when Hellboy travels in time, and we love when
Hellboy travels to other locations, be it Eastern Europe or Japan or any of
that, and we will make it much more like that...
CD: But you don't want to lose the supporting cast - there's so many
great BPRD agents...
GDT: No no, we would actually gain. We would gain Roger [the Homunculus], Roger
would be involved. We would have...somebody in a jar [laughs], and with a...I
don't want to say more! But Kriegaffe will show up, y'know, but the reality
is that it's still very embryonic...[laughs] I can tell you that the opening,
I won't tell you specifics, but Hellboy becomes public. But it's through a very
funny sequence. And I really enjoyed talking about that with Mignola [laughs].
CD: You've previously stated that if you were ever to cast the role
of Pulp Hero Lobster Johnson in the movies, he would be played by Bruce Campbell...
GDT: Absolutely.
CD: While we don't know who you might bring into HB2, do any actors
jump to mind for either Roger, Johann Krauss, Kate, Hermann Von Klempt, or any
other potential new characters for the film series?
GDT: I love Johann. You don't need to cast anyone for that! [laughs] Except
the voice. But, um, I like Roger so much...and I think Roger should be played
a little bit like Abe, where you have one actor in the costume and another guy
doing the voice...because I always imagined Roger's voice to be very deep and
very terse. Very much like, almost like James Earl Jones, a great deep voice.
And I love the plight of Roger, that was one of the things that blew me away
in [the Hellboy comic storyline] Conqueror Worm, that he was almost, as I said
in the prologue, Miltonian. He became a really moving figure.
CD: The internet has you attached to about 20 different movies on
any different day - which ones are currently moving ahead, and have any dropped
off the radar completely? Which seems like the project you'll move to after
'Hellboy'?
GDT: I tried to clarify that a little bit in one [message board] posting. A
rundown: The Creature from the Black Lagoon, I'm not involved. I have never
officially been involved, I will not be involved. The Wind in the Willows is
gone. We're still turning in Mountains of Madness to the studio this month,
we'll see what happens with that. I'm trying to raise financing for Monte Cristo.
I've put away Crimson Peak, because I feel I have so many other pending ones,
that I'd rather start getting them out. Mephisto's Bridge, unfortunately, is
not showing any signs of being able to be financed. I want to do a Spanish movie
that is the counterpart to Devil's Backbone, it is again in Spain during the
fascist years and it's called Pan's Labyrinth. And, you know, part of me really
feels like going to Spain and doing that, because it's almost like a vacation
to be able to do another quirky smaller totally art house oriented little fairy
tale, y'know? But, if any of the big ones, be it Mountains of Madness or Monte
Cristo, would happen, I would love it. We're still developing Domu, we just
got the rights. We're gonna have 30 days of a window to be able to find someone
to partner with. I continue to produce, Alfonso Cuaron and I are finishing producing
a movie in Ecuador. I may try my hand at producing a couple of horror things
in the states. And I dunno, I mean it's very active, but I found out the hard
way that whatever your plans are have very little to do with the way your career
really goes.
CD: Heh, yeah. So in an ideal world, would you want to follow Hellboy
up with Mountains of Madness?
GDT: In an ideal world, if it was a Hollywood project, I would like to do Mountains.
In an ideal world, if it was a non Hollywood project, I would do Pan's Labyrinth.
CD: I'll bet some of our readers think that in an ideal world you
would follow Hellboy up with Hellboy 2...
GDT: Well, but that is gonna take time. I think that if the movie connects with
an audience, the worst thing you can do is just jump [right back in], I mean
I want to have Mike Mignola involved as a co-writer, and I want to be very careful
about doing it.
CD: If you had to convince someone who had never heard of Hellboy
before to see it using only one sentence, what would that sentence be?
GDT: Get your ass in; you won't regret it! [laughs] I mean, I think the thing
with the movie, it is a very rich movie. It is not a quick wham-bam-thank-you-mam
ride. It's a very rewarding movie. I really think the world of it, and I hope
people do. I mean, however large its audience is, may it find it. That's the
only prayer I have, because there are movies in my life that I adore to the
point of almost aching at how much I like them, and some of them are successful
and some of them are not successful. If the movie was done for the right reasons
than some of the audience finds it for the right reasons. I mean, I think the
worst thing that I can say is that we live in a world that is sadly in motion
almost purely by hype and money. We have almost lost the pleasure of discovering
movies. We have to be force-fed, and its come to the point, to the very sad
point that when we are not force-fed, we don't think the movie's an event. 'It
must not be that great because it's not $200 million and it's not advertised
up the wazoo and it doesn't have a happy meal.' And the other side of this that
is equally, or even more, sad, is some people saying, 'this movie's great *because*
it made half a billion dollars'. In my experience, as I said to you, Devil's
Backbone did less than a million dollars, Mimic did more than thirty - there's
no doubt which one is the better movie or which one I like the most. So I think
that with Hellboy, it can be a movie that finds a large audience. It can be.
It's that fun. And it's that easy to love. Now, it's all a matter of the ads,
the posters, all that, to connect with an audience.
CD: It's your last chance to get a message to the fans who are eagerly
Counting Down the days until April 2nd - any final words to relate?
GDT: It's a little late to say this, but I've been reading on the forums, or
meeting people [who post there] like 'bboy' [a regular on the film's official
message boards] that have been very careful about how much they find out about
the movie, and they're very conservative about watching trailers and this and
that. I can safely say, the less you know the more you're gonna be surprised.
And the more you embrace it as like an 'elseworlds' [alternate interpretation
from the comics] and you're not out there counting how many changes we [made
from the comics], the more you're gonna enjoy it. But my final message is very
simple: I would give my right hand to have the chance to have this movie in
the theater to be discovered by myself. I mean, as a fan, I would *love* to
be able to have an evening with this movie and a bag of popcorn alone!
CD: Haha, cool. Thanks again for so much of your time!
GDT: My pleasure, man.
What'd I tell ya? An interview fitting of the Beast of the Apocalypse himself,
no? Due to the spoilerish nature of most of the footage I saw accompanying he
scoring sessions these past few days (you'll like it once you see it in the
movie, know that much), the rundown of my actual time spent should be coming
a little bit down the road, and it will not be *too* extensive. However, it
will also be accompanied by a few words from the man behind the music himself,
composer Marco Beltramo (Mimic, Terminator 3), talking a bit about how he found
the right musical sound for Hellboy and co. Plus, I'm workin' on getting a special
treat for you guys to go along side the article, so keep your fingers crossed
till then (just don't hurt yourselves - take finger crossing breaks). Keep an
eye out for that update in the not-too-distant-future, hopefully. Until then,
hope you enjoyed the GDT mega-interview! Keep it here at CountingDown for all
the latest and greatest on the one and only Big Red, Hellboy!
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