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FAN OF THE DAY 27
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ARCHIVE
Inside the X2 Production
FEATURE
POSTED 2003-05-07 | PRINT | MORE ON THIS COUNTDOWN


BY DAVID SERVER | Hey X-Fans! X2 Production Designer Guy Dyas was nice enough to take time out of his busy schedule in Prague working on Terry Gilliam's "Brothers Grimm" to talk to CountingDown about some key concepts and character designs from the new X-Men flick that's currently rocking the box office! But enough from me -- onto the one and only Guy Dyas!

Nightcrawler:

One of my favorite aspects about designing for a film like X2 is that you get to interpret the designs and translate the look from drawing to live action film for the new characters. For most of the characters in X2, I start out with sketches based on Bryan Singer's vision. Then it really is a collaboration of many departments from special FX make-up to costume to help bring the design to life.

For Nightcrawler, we started out with a very demonic interpretation. I love the way Adam Kubert draws the X-Men and to me, his design of Nightcrawler was the right direction to go for his big screen debut. Adam's drawings show him both as very charismatic and extremely agile. Then of course the casting of Nightcrawler played a big part in his design. When Bryan cast Alan Cumming we were able to weave in a lot of additional characteristics. For example, Alan made Nightcrawler a lot more mischievous, which I think plays well into the rest of the X-Men, Alan is also very graceful which fits in perfectly with Nightcrawler's past as a circus performer... We then did some concept sketches for the special effects make-up department, specifically Nightcrawler's face, hands, feet and tail. I guess that the biggest challenge with Nightcrawler was the fact that we were adding a new character with blue skin and we wanted to make him stand apart from Mystique. In the comics it works well when several characters have similar characteristics but in the film, we felt we needed more differentiation. We did tests for Nightcrawler with several shades of blue, finally choosing the midnight blue seen in the film. The blue make-up foundation used by the make-up department was a very complicated process and ended up involving several layers of black and blue so as to accentuate Nightcrawler's facial features. We even added some metallic into the blue for added dimension. The scars on Nightcrawler's face and body are something new and the idea was actually introduced by our writers Dan Harris and Mike Dougherty.

Nightcrawler's tail was my favorite feature to design because it needed to seem alive and never look like an added rubber prosthetic. Originally the shape was a lot more demon like but we wanted it to be more than just the triangular devil's tail shape. If you look at Nightcrawler's tail closely, you will notice that we've kept the silhouette but we've also added some ridges and hollow areas, which make it seem articulated. We also added some barbs on the edges which allow it t grab onto things very easily without necessarily having to wrap around objects. This is a feature that is not unlike some of the textures and characteristics found on deep sea fish which was one of my sources of inspiration. I also have to say that one of the great benefits of working on Marvel comics adaptations is that there is such a vast pool of great artwork to reference for inspiration. With each new character being introduced we are spoilt for choice, Marvel is an institution when it comes to great artists and designers. We never held any official meetings with any of the Marvel comics artists but Avi Arad and Kevin Feige were always there during pre-production to advise us in bringing the X-Men world to life. They have a great sense of style and an inherent knowledge about the way the Marvel world is best portrayed. That said, Marvel was also great in letting Bryan and I surprise them with a lot of new visual ideas !

About Deathstrike:

Because of the story line in X2, having Deathstrike wear a black suit seemed the logical way to go. For most of the film she has to be quite subdued and when she is finally revealed, we felt that we couldn't just have her break out into her flashy red and yellow suit, although I like what she wears in the comic book a lot, it's very sexy ! In the film, the costume that Bryan envisioned and that Louise the costume designer created is very intricate, it's very theatrical and in many ways it's reminiscent of the comic book. It's detailing is really beautiful, very 3 dimensional which combined with her ultra long adamantium claws makes her one of the films best visual surprises. When designing her claws, realism is what Bryan and I strived for. In the same way that Colossus' transformation needed to seem intuitive and biological, Deathstrike's claws needed to appear in a fluid and flawless manner. Once the design for her adamantium claws was finalized, we had prosthetics made and then in the fight sequences we added them in CG.

About Stryker's base:

This set always appealed to me from the very first time I read the script because it's a mythical place when it comes to Wolverine and the story of the X-Men. Stryker's base was also exciting to design because of the extensive scenes that take place there and the importance of the color and feel of the environment. This secret base is like nothing the X-Men have ever seen before. The color and overall palette is very different from the sets in the rest of the film and in particular Xavier's world back at the mansion. We built Stryker's base on the biggest stage in Northern America so essentially Bryan and I had the freedom and luxury to design and build this set in one piece. . the period and architectural style is 1930's industrial, enhanced with pockets of ultra modern details and technologies. The modern additions are supposed to reflect Stryker's desire to retrofit little by little the entire complex and restore it's original functionality. To a certain extent Bryan gave me a lot of freedom with this set and I was able to work very closely with Tom Sigel our D.P. and his team when it came to the variations in the lighting. It was important that Stryker's base appear both high tech, yet claustrophobic and on the brink of self destruction due to age and decay.

The augmentation room, which is a part of Stryker's base, is in many ways going to be the "piece de resistance" for fans of the X-Men! Bryan Singer, Tom De Santo and I added all sorts of intricate details to help tie it better into the X-Men universe and the comic books. The augmentation room is used both in flashback scenes and in a climactic fight sequence towards the end of X2. For me, it was an absolute honor and dream come true to be able to design the place where Logan becomes Wolverine!

About Beast:

Beast was so close to making it into X2 that I'm almost certain that he'll appear in the next film. Actually in X2 there's a scene with Doctor McCoy that Bryan cleverly included, which in many ways sets up his future appearance. The challenge with Beast is that most of the time in the comics he's blue and has a very similar hairstyle to Wolverine's. This meant that we needed to set him apart by accentuating his most Beast like characteristics. We tried to do this by giving him more of a blue-grey tint, covering him with a layer of fine hair and by making him extremely muscular. Our concept for Beast was never tested on an actor, but we could already see that he is going to be a great cinematic presence! We've made every effort to be as faithful as possible to the comic.

About Colossus:

First and foremost, Bryan looks for realism in his interpretation of the X-Men and I think that's what really sets his films apart. For Colossus, Bryan cast a great young actor and my job was to conceptualize the morphing of his skin from a normal appearance to the metallic structure Colossus is famous for. Once again we wanted his transformation to be intuitive and biological so we assumed that Colossus' body permanently contains a form of liquid metal which only appears as a body shield when he feels threatened. It's as though his body contains metal alloy bones and muscles which appear when his skin becomes translucent on the surface. The visual effects for this transformation work really well in the film because in recent years CG techniques for rendering metal and liquid metal forms have been perfected thanks to many past sci-fi films. Also the scene showing Colossus' transformation is set at night, the conditions are dark which help emphasize the reflections of the metal. It's very dramatic while leaving a lot to the imagination. I'm sure that we'll see a lot more of Colossus and this effect in future X-Men films.

About the X-jet:

In the first X-men film, there were very few scenes in the X-Jet and so a design was never fully conceptualized and a bare minimum was built for the set. If you look back at the scene it shows very little and the illusion works quite well. However in X2, a lot of key scenes take place inside the X-jet and I needed to fully design it. To me the X-Jet is Storm's domain and as such I designed the interiors with very sleek lines in order to perfectly combine form and function. The X-jet is also involved in a lot of key scenes and stunts which required that we build several versions of it, some set pieces were actually taken to some of our mountain locations for some exterior scenes.

One of my favorite scenes is the opening sequence of Nightcrawler's attack on the White house:

Our White House set is obviously not an exact duplicate of the White House, but rather a condensed version of it. This set was the very first set I knew I had to build because of the very elaborate nature of Nightcrawler's acrobatics and stunts. For example the secretary's office that's connected the Oval office and the corridors were designed slightly larger in scale, giving our stunt co-ordinator more freedom when staging the fights. For safety reasons we also added padding under all of the carpets and we built a lot of the fixtures (including the frames around the paintings) out of rubber.

The only room that was built as an exact replica both in size and in furnishings is the Oval office. We went to great lengths to recreate everything in detail. For example we had one of our construction crew members work exclusively on building and carving the President's desk. We also duplicated the existing pattern and seal of the Oval office's carpet by having our carpet woven to match. This adds a nice touch to Nightcrawler's attack sequence because so many shots were filmed from above, looking straight down onto the room and the carpet.

The White House set was very popular with the cast and crew during filming, so much so that it was also used for a lot of the publicity stills as well. We even celebrated Halle Berry's birthday in the Oval office and I'm pretty sure that absolutely everyone took the opportunity to sit behind the president's desk !

About the plastic prison:

This set is all about high security and so my design had to convey that idea. In the original film we established Magneto's plastic prison cell, but we really had no idea beyond that as to how it functioned in relation to the rest of the facility. We saw a walk way extending from the cell, which was a brilliant idea, but it was my job to build upon that. Bryan Singer and I really worked on the design of this set and we came up with the various security check points as seen in the final footage of the film. The room that is best featured is the film is the final metal detection area before the walk way to Magneto's cell. It's a very sterile environment and it's meant to represent a flawless system to stop Magneto from coming into contact with any metals. But as we soon realize no system is entirely perfect and with time many have forgotten how dangerous Magneto can be!

About the Danger Room:

This is a set that was fully conceptualized and was going to be a key moment in X2 because it was going to allow us to witness one of Wolverine's training sessions. The room's overall shape was oval, but the control room from which Xavier can monitor the progress of each session was going to be mobile. So basically the fight was going to be very dynamic because the Danger Room's weapons were going to be dynamic and our point of view from the control room was going to be dynamic. I am a big fan of Adam Kubert's work and he's very cool because he did a story board sequence for me showing Wolverine in action and based on my Danger Room design. We built half of the enormous set on stage, however due to time constraints the overall sequence needed to be cut from the final script. It was particularly sad for me because so much development, design and even construction effort went into the set, but ultimately I think that it is better to save it for a future film so as to be able to feature it fully. With a scene taking place in a space like the Danger Room you just don't want to have to compromise and I think that it will be a big part of the next film.

About the Sentinels:

The Sentinels are something that Bryan and I were already designing even before the start of pre-production on X2. We wanted to have a specific Sentinel design in mind so as to better help Bryan and the writers incorporate them into the story. For inspiration I mostly looked at Alex Ross' designs of the Sentinels because they are simultaneously beautiful, industrial and eerie. I then made a visual chart of every robot ever portrayed on film so as to influence myself to come up with a brand new design, in the hopes of creating something truly original. Without sounding pretentious I just wanted to design something never seen before on film for the Sentinels! Currently my sketches are locked away and are waiting to hopefully be used in a future film...

About X3:

I haven't heard anything official about X3 yet, but I know that with X2 we tried to not only expand the X-Men universe but also create a slightly darker tone. What I like about working with Bryan is that he has a really clear vision for the X-Men films and this makes for a very creative and interesting design process. In X2 I had over 65 sets to create and needless to say that as a relatively new production designer I learned a lot, there was so much star power in our film. As an artist I am drawn to films with a touch of fantasy. I always like to try and see the world through fresh eyes. My childhood was influenced by images of films that were larger than life and that's probably why I had such a great time designing for the X-Men.

We designed a lot of new characters and environments for X2. Some made it into the final film and others will be saved for future episodes. Basically the designs that didn't make it in the film were:

  • The Danger Room and the Danger room control room (where someone can monitor & supervise the training sessions)
  • Beast and Beast's laboratory
  • Angel and Archangel
  • The interior of Alkali Lake's abandoned base, which included some very intricate prison cells and a giant cylindrical room where a big fight sequence was going to happen between Toad and Nightcrawler, a breathtaking mid-air battle.
  • A land vehicle that was going to come out of the cargo area of the X-Jet.
  • A secret level in the Pentagon in Washington D.C.

That's all from Mr. Dyas folks -- we here at CountingDown would like to thank him once more for all his time and for sending us these groovy images to boot!

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X2: X-Men United

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