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FAN OF THE DAY 26
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ARCHIVE
Interview: Hellboy Creature Effects
FEATURE
POSTED 2002-12-02 | PRINT | MORE ON THIS COUNTDOWN


BY DAVID SERVER | Recently, David Server talked with Mike Elizalde of Spectral Motion, the Creature Effects Supervisor for "Hellboy". Read on for the full interview:

CD: So tell us a little bit about Spectral Motions history as a company.

Mike: Spectral Motion was incorporated in 1994, and my wife and I started the company for a couple of reasons. We wanted to establish ourselves as a corporation, and we also had some model kits that we were selling and we wanted to sell those under the umbrella of a corporate entity. So in 1994 we started the company and we have been working on films under the corporate umbrella of Spectral Motion since then. So the corporation itself has a lot of subcontracting credits; weve worked with studios like Rick Bakers and Stan Winstons studios.

CD: How did you guys get involved with Hellboy?

Mike: I was working in Prague with [Hellboy director Guillermo del Toro], and working here in LA on Blade II, and Guillermo and I met on that project. And then I went to Prague to do some of the animatronic Reaper puppeteering and we had a rapport, Guillermo and I, instantly. We just really clicked. Hes such a happy fun guy, its really hard not to feel that love. So we just got along immediately and after the show was over, him and Executive Producer Patrick Palmer called me up and said, Hey, weve got a script that wed like for you to break down for us. And of course I just jumped on it, it was like Yeah! Let me do that for you guys. And thats how Hellboy got started, or how we got started working on Hellboy with them. And its just been a very great relationship that the three of us have had on the project, every time that Guillermo comes to the shop hes happy, he likes what he sees. And were happy to provide him with that, and the whole point of the way the selection process went for getting the people in here to do the job was that I had this goal in mind of creating a happy comfortable place for people to work. And having had about sixteen years of experience in the business, I had good relationships and associations with a lot of the people in town, the creative people, and the artists that are in this place are just phenomenal. Weve managed to attract some very talented people, and were very happy with that and I think Guillermo is too.

CD: Were a lot of the people working there familiar with the comic before they came onto the project?

Mike: Well, speaking for myself, I had never heard of Hellboy before Guillermo mentioned it to me. So I did a little research and educated myself a little bit on the subject. But theres a few guys in the shop who are hardcore fans. One of the guys is Brent Baker, hes our lead mold department supervisor, and hes a Hellboy fan from way back. He knows all the graphic novels, all the comics. Hes a diehard. And there are a couple of others, but hes the one that comes to mind because hes a big Hellboy fan.

CD: Which characters and props are taking up the lions share of your time?

Mike: The lions share of our time is being dedicated to Abe Sapien and Sammael. Those are the two big demands we have.

CD: How far along are you towards achieving a final makeup design for Abe Sapien? Have you done tests with actor Doug Jones, who will be playing Abe, yet?

Mike: We did a test with Doug, and the results were very positive. Guillermo was very pleased with what he saw. We just showed a little bit of that to Patrick Palmer and he was in love with it too. They were preliminary, but they will only get better from where we started. And Doug is just an amazing performer, hes really great. Hes gonna bring a lot to the role.

CD: Have you done tests with any of the other cast members yet?

Mike: There are some peripheral effects, nothing that will be in the spotlight for any length of time, but some minor make-up that I wont reveal what they are, there are some smaller appliances that some of the actors wear, and a couple of gags.

CD: Do you guys collaborate at all with Rick Baker and his team (who are providing the Hellboy character effects)?

Mike: We kind of have to collaborate a little bit because of the fact that were working on a similar level with production. We have to sort of coincide shipping dates and things like that. We do work together in that regard. I happen to be friends with Bill Sturgeon, who is the coordinator at Ricks shop, and weve got a history so we always talk. And [Make-Up Effects Supervisor] Matt Rose and I are friends, we talk frequently. So we do collaborate to some degree.

CD: Do you go through a lot of comic books for reference?

Mike: The Hellboy graphic novel that the movie is based on, Seed of Destruction, is like our Bible. During some of the early production meetings, Patrick and Guillermo provided Seed of Destruction for everyone, they had copies of them there at the early meetings. Go home and read this  this is where were trying to end up sort of. So yeah, were definitely sticking to [Hellboy creator Mike Mignolas] brilliant brainchild, because he is just like the most amazing storyteller and visually incredibly gifted artist. And were trying to stay true to his vision.

CD: Has Mike stopped in and checked on the progress so far?

Mike: During the first few production meetings that we had here at Spectral Motion, Guillermo would come with designer TyRuben Ellingson and Mike would be with them, and that would be the group of people that would walk through and we would make adjustments to the design. Mike had some pretty significant input in those early meetings, so we did spend some time with him early on.

CD: Did he seem pleased with the work going on?

Mike: Yea, he really did! I spoke with him on the phone after he returned to New York and he really was very enthusiastic  Yknow, I just want to tell you Im happy with everything Ive seen so far. Thats always nice to hear! [Laughs]

CD: Of all the effects you guys have been working on, is there one in particular which you guys think came together even better than you had imagined?

Mike: I think thats pretty true of most of the stuff that were putting together. Some of the video tests that weve done on some of the finished pieces are amazing to us. I mean, we look at these and we think, My God, that looks really good. It really does. And I know it sounds like Im blowing my own whistle, but its just that Im being truthful, the guys have done an amazing job mechanically, cosmetically, straight across the board, its just the cream of the crop.

CD: Are you guys gearing up for the move out to Prague?

Mike: We are, yeah, were getting ourselves prepared. Well be shipping out fairly soon so were starting to get to the point now where things are starting to become finished. And the guys who are going are excited to get there.

CD: Looking forward to the shooting period?

Mike: Absolutely. One of the things that is prevalent with Guillermos productions is that theres always a sense of excitement and fun, its always something you look forward to. It was true with Blade II, and I already feel it here on this show. He brings such a good energy to the show that its really difficult to go wrong.

CD: Is this film one of the more technically complicated projects that youve worked on? The characters and the universe in the comic are so rich that it would seem like a daunting task bringing that vision to life.

Mike: Absolutely. Thats definitely true. Typically youre hit with some very specific requirements in a film. On this film, weve really, to abuse the corporate term, weve really had to think outside the box on many, many of the characters, and its really payed off. It forces you to be more creative, it forces you to reach a little bit further, and to come up with something no ones ever seen before, and thats the kind of challenge we love.

CD: You mentioned earlier that your company started off selling model kits and busts. Any way well see Hellboy movie busts and statues from Spectral Motion come 2004?

Mike: Only if we have Patrick Palmer and Guillermo del Toros blessing. But Id love to, I mean itd be fun to put these things out after the movies released, and do what we started out doing. Itd make it come full circle for us.

CD: Thanks again so much for your time.

Mike: Sure thing  keep in touch.

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