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BY DAVID SERVER | David
Server recently interviewed Wayne Barlowe, main creature designer for
Hellboy. Read on for the full conversation:
CD: So youre one of many concept designers on Hellboy, and people
have described you as the creature specialist of the team. What role
would you say you fill within the Hellboy concept art team?
Wayne Barlowe: I guess that distinction is probably fairly valid. There
were a bunch of people that were called in to take a shot at various creature
components in Hellboy, but I think that basically the main creatures that
needed addressing were kind of laid at my feet, and it was a challenge
and a real pleasure to work on them with [Helllboy director Guillermo
del Toro]. The creature thing has kind of stuck with me for a bunch of
years and I guess its just because I enjoy doing them more than almost
any other kind of element in films or books for that matter.
CD: Were you familiar at all with the Hellboy comics before you
joined the art team? Or was your first exposure to the material when Guillermo
commissioned that painting from you?
WB: Im trying to rememberwhen Guillermo commissioned the paintingthat
was maybe a year or so before we actually got the call to come out and
work on it. Im a little hazy as to whether I know the property before
then or not but certainly by the time that I arrived in LA to work on
it I had read all of the graphic novels and was a big fan of it. I thought
[Hellboy creator Mike Mignola] had done a really amazing job with it.
I had a whole lot of respect for it.
CD: Lets talk more about the painting of Hellboy that Guillermo
commissioned from you how did you go about taking the creature that
Mike had drawn and turning it into something composed of biology you might
see in real life? Did Guillermo give you any guidelines?
WB: Well, that painting went through pretty much the same kind of arc
that almost everything that Ive worked with Guillermo on has. Hes an
extremely visual guy, and had a really pretty crisp notion in his head
of how he wanted Hellboy adapted for that painting. I had kind of a sense
that the painting itself was going to be used as just an initial template
for how the character would actually wind up, but I had many conversations
with Guillermo during the course of executing the painting and even prior
to that, where a very healthy back and forth transpired in terms of faxing
sketches and getting his feedback. I was pretty accustomed to that anyways
as a result of working on Blade II with him. So his style of directing
for films translated itself into working on this painting.
CD: There seems to be almost some ape-like physiology in there,
with the prolonged arms and the arched backDid that design have to be
toned down at all due to budgetary reasons? I know that Guillermo said
that ideally he would have liked HB to look like a smaller Mighty Joe
Young, but that concept had be trimmed a bit
WB: Im out of the production now, I finished up back in August. I really
had very little to do (after that painting) with Hellboy himself in the
film itself. He was kind of not really a creature, this all (to the best
of my knowledge) fell to Rick Bakers [Cinnovation make-up company] and
Rick himself in terms of how [actor Ron Perlman] was going to be translated
into Hellboy. I can say though, that when it came to actually working
on the painting, theres a part of me that I think works well when it
comes to a director with Guillermos style or even other directors. I
very much like to submerge my aesthetic to some degree and kick it in
after I know exactly what specific elements the director wants. And so
Guillermo, in the course of fine-tuning a sketch that I might do, he may
not even mention the Mighty Joe Young reference, but he has it in his
head very clearly that hed want the arms attenuated or the hands larger
or whatever, and those are the kinds of tweaking things that will go on
when I send a sketch over. So there is a part of me that answers myself
aesthetically after Ive established what the foundation is that the director,
or an art director in the book world or anything else.
CD: Was the chest design on your Hellboy painting your idea or
something Guillermo asked for specifically?
WB: The actual design was mine, but it was initially Guillermos idea.
And we went through a couple of iterations of how it might appearhe very
much likes the sort of Maori body adornment kinda thing, and that was
what was the underlying principal behind that.
CD: What other characters/creatures did you work on?
WB: Sammael, Hellboys opposite number, was the primary character that
occupied me for about three of four weeks. After that I moved on to Abe
Sapien, and after that there were a couple other little items that I took
my hand at, like a young Hellboy, but with varying degrees of success
Id have to say (laughs).
CD: Word is that the new Abe design is somewhat modified but
a lot of the changes were really intelligent ones. Were there any specific
adjustments that stood out to you when you took your shots at Abe?
WB: I think that one of the things that Guillermo really wanted was for
Abe to be beautiful as well as strange. And Mikes Abe is of obviously
foundational and quintessential, its how he envisions the character.
So its a little difficult for me as somebody not intimately involved
with his graphic novel to come in and suddenly redesign a character of
his and I felt very awkward about it, but I did feel that I had to answer
to Guillermos needs and the films needs and when he started to tell
me basically where he wanted to go with the character, I sat down and
started to think less humanoid in some regards and more almost alien really.
Hes a bit more streamlined and the proportions have been fiddled with
in a way that are rather non-humanbut the underlying principal of him
looking elegant and beautiful and strange is really what I was striving
for.
CD: Did you look at a lot of fish biology?
WB: Oh, absolutely. In fact one of the things that was key to me in terms
of Abes head, and I think once I kind of felt that Id achieved it other
elements of his face clicked in, his mouth was a very integral part to
making his face expressive. And the only way I felt comfortable doing
that was taking myself over to Borders and buy a couple of Caribbean
fish books and take a look at the actual structure of that kind of strange
oversized scale plating and that sort of thing around the lips, and once
I arrived at that, it felt a lot more comfortable messing with his face.
There was a certain degree of ambiguity that you could establish with
the forms of the plates so that his face could look expressive in different
ways.
CD: Will Sammael, the creature that Hellboy is fighting in your
original painting, still appear in the film in that form or has he since
been redesigned?
WB: Hes gone through a whole lot of redesign. He was a difficult customer
to pin down.
CD: What other types of animals, if any, did you examine for
reference for him? Because its almost hard to tell what you were looking
at for his design in the painting.
WB: Well, to be honest, the same kind of principals that went into the
painting went into the final design for Sammael, but there isnt any single
creature that I would say he resembles or that I took any particular designs
cues from. He does have his own look, and in some ways if you were to
describe him, you might well think that he looks like what he looks like
in the painting, but he really doesnt, hes gone through a lot of changes
and I dont want to let anything out of the bag, but I will say that this
was an intimately hand-in-glove kind of working procedure that Guillermo
and I had to the point where, and I really thoroughly enjoy this kind
of thing because I like trying to fulfill anybodys vision if thats what
Im hired to do, but it was a classic case of, Can you move this eye
over here, and then Id go back and Id do it, and then come back down
and that would be fine, and then it was Can you make this look a little
bit different, and it was a very close working relationship and I think
Guillermo was very happy with it once it was achieved, I know I was and
I cant wait to see what it looks like when its fleshed out.
CD: Have you seen any of the test work for any of the creatures
you designed?
WB: I saw a very early maquette in clay, and it looked very good, but
Guillermo had certain proportional things that he wanted to work through
and I remember seeing him sit at his desk with the clay in his hand sort
of working over the maquette, and hes really good at all that stuff!
His notebooks are fabulous, and his raw ability to take a maquette and
fiddle with it until its satisfying him is really impressive. Its just
fascinating, and great to watch.
CD: Of all the different characters or creatures you designed,
was there one you were particularly proud of?
WB: I am really happy with the way Abe came out, he is very strange.
I think that however its worked on the film, Ive been told that the
maquette looks quite a bit like the finished drawings that I did, so I
think Im gonna be really fascinated to see how hes realized. And I know
that hes kind of a favorite character. So Id have to say when all is
said and done, I was really pleased with him.
CD: Youve said that you tried to fuse your design sensibility
with Mikes abstract style. That must be challenging considering the level
of detail present in your work and the stark simplicity of Mikes work.
Did you ever sit down with him and go over how something might translate,
or do you just see what comes out and go from there?
WB: I think it was the latter really, I mean we both have an awareness
that we have a very different take on creating artwork, and I think that
it would have been ludicrous for me to sit down and try to either emulate
or ape his style and so the way I approached it basically was like any
other preproduction job, my job was to realize something as fully as I
could in a realistic way rather than trying to come up with a simulation
of his design idiom, it just wouldnt work and I dont know that anybody
could make his design idiom really function on the screen in any form
other than an animated form. It works beautifully in a graphic novel but
there are certain things that are physically impossible to translate into
a live action screen, and I think Guillermo had a really good awareness
of that and basically didnt want me to dare doing that, I dont think
any more than Mike did.
CD: This is your second time working with Guillermo (having designed
the Reapers for Blade II). Whats it like working with him as a director?
WB: Well, Ive worked with a few people and I hope I dont offend anybody,
but I enjoy working with Guillermo..so far hes one of the best. I enjoy
his company, I enjoy his stylehes got a world of knowledge on these
pictures, and its just fascinating for me to sit across the table and
hear him talk about it. And hes just one of the most generous people
Ive ever met, really. Hes just a terrific guy, I cant say anything
bad about him. Hes just a remarkable person! I dont know how he manages
to keep all the balls in the air the way he does. And yknow each relationship
that I have seems to be a bit different, distance having a lot to do with
it, I frequently do a lot of work on the East Coast so I dont have the
luxury of the kind of interface that I had with Guillermo when I was out
there. Im sure other directors are equal in his givingness, but so far
hes just been a remarkable guy to work with.
CD: Sweet. Sounds like Hellboy is really coming along nicely.
WB: Well, I think its just gonna be amazing when it hits the screen,
I think Guillermos gonna bring something totally differentIm starting
to really get very tired of the comic book to film thing, and I think
Guillermos visual sensibility is going to make this stand out, I really
do. And I dont say that just in a sort of ass kissing sort of way (laughs).
Guillermos got a level of creativity that I think is just beyond most
directors, he really feels passionately about a lot of the elements that
are in Hellboy, and I think thats gonna come out. He and Mike are two
sides of the same coin really.
CD: Any progress lately on adapting your works Inferno or Expedition
into films? I know thereve been some rumblings
WB: There have been rumblingsbut there isnt any progress that Id want
to talk about now. Im still working on the Inferno stuff for myself,
and expanding that universe, and putting together a novelized form of
it, and weve got products coming out on DarkWorlds.com, three dimensional
renderings of some of the characters, and those will be up and ready very
soon. One of them is actually available as we speak. Its a really lovely
bust of [Decurian], the character on the cover of Brushfire. But yknow
I have a fairly good realization that Inferno is a dark piece of work,
even the story that Ive created to go along with it is actually a story
thats uplifting and has very redemptive elements throughout it. But,
in a community like Hollywood, when you hear Hell, youre gonna think
the worst. And my real goal is to have my cake and eat it too, to show
a world thats dark and moody and has all the elements of the Inferno,
but to tell an uplifting story.
CD: We hear that your next project is doing preproduction art
for the third Harry Potter movie are you at liberty to talk about your
work on that project so far?
WB: No. (laughs) Its an ongoing process, Im enjoying working with the
people in the UK, this is a new experience for me. I was over there two
weeks back aboutI met with the director and the production designer,
they were both terrific guys. The guys that were already there, the two
artists, are also extremely talented guys and I got along real well, and
that was very pleasant. And now Im back here, scanning my artwork in,
feeling somewhat removed from the progress of it, but I think doing some
very different work from what I did on Hellboy. But its satisfying and
its a lot of fun, and I have to admit I hadnt read any of the Harry
Potter stuff up until I worked on this, and its a challenge, its fun.
CD: Got any other projects on tap in the near future?
WB: Im tinkering with the idea of doing a second Expedition book, and
that would be very much with an eye towards conceivably getting somebody
interested out in Hollywood in rendering that in some format. I still
think that hasnt really been done yet, in fact I dont think its been
done unsuccessfully (laughs). So I think thats a fertile field for me.
If all goes well with and the Inferno novelization thing goes as I would
like it to, I think Id probably like to revisit that.
CD: Great! Thanks again, it was a real pleasure talking to you.
WB: Same here!
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